After some further real world feedback on this some more trials were run at
36m/sec
(70kt) velocity; simulating loosing a door just after take off... and the
simulation matched the real world account of sedate level of turbulence and
acoustic
noise within the cockpit.
The velocity within the cockpit is only around 5m/sec, and acoustic noise about
60db... the swirl is also very sedate; so no real tendency for maps or the
chihuahua
to be disturbed at all... so while flying faster improves the flow of
air over the fuselage within the simulation, flying slower results in an overall
more comfortable experience.
>From here we can move forward into Transient Time Based analysis in which the
active physical departure of the door is simulated through both time and space
to help predict the risk of impact with the rearward section of the airframe.
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